Wednesday, June 1, 2011

10b manifesto

Karim Rashid is a creative design specialist/artist. He has created his own creative “Karimanifesto”. Here are ten of his points:

- Don't specialize.

- Before giving birth to anything physical, ask yourself if you have created an original idea, an original concept, and if there is any real value in what you disseminate.

- Know everything about the history of your profession and then forget it all when you design something new.

- Never say: "I could have done that" because you didn't.

- Consume experiences, not things.

- Normal is not good

- There are three types of beings – those who create culture, those who buy culture and those who don’t give a shit about culture. Move between the first two.

- Think extensively, not intensively

- Experience is the most important part of living, and the exchange of ideas and human contact is all life really is. Space and objects can encourage increased experiences or distract from our experiences

- Here and now is all we’ve got.



The point here that speaks to me the most is:
- Never say: "I could have done that" because you didn't.
This is so true and this has happened to me so many times. I have thought about doing something or making something and I don't, but I say that, and really it's a meaningless thing to say. It's like graduating as a lawyer and saying you could have been an astronaut. That's cool and all, but you didn't. You became a lawyer. There was no point in even saying that you could have done something.


Here is a manifesto of my own:

-everything is stolen; you take ideas, thoughts, and anything you know from people, and things around you.

-creativity and originality are two very different things

-there is always room for improvement

-no matter how long something has taken to make, never be afraid to start over

-determination, on the right paths, will lead to success

-ideas change with growth, don't be afraid of that change



that's all i've got. no more capitalizing things. blogging is done.

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10a Freak Factor

http://changethis.com/

Basically your weaknesses can lead to your strengths and you should never have to change yourself to fix those weaknesses.

David's suggestions 1,2, and 4 are ones I think are very valid points. You need to know your weaknesses. Everyone has them, but not everyone knows them. In order to exploit your weaknesses into strengths, you need to know what they are and how you can exploit them, which is indicated very well in 1 and 2. 4 says that you shouldn't try to fix your weaknesses as it will be troublesome, at the least, painful and slow. Your weaknesses and your strengths should stay with you, and never be fixed. There are ways to overcome weaknesses and use them to your advantage.

As far as my strengths and weaknesses go, I would say I'm a very stubborn person, I don't like people and therefore don't like working in groups, I tend to continuously change my work to attempt to better it even if it is already more than satisfactory. I also tend to lack creativity on my own, as in I need someone to give me guidelines. If someone tells me to go outside and paint something, I wouldn't know what to paint. There are so many options. But if someone tells me to paint that hummingbird by the feeder in 5 seconds, then challenge accepted. I guess I can't make important choices when I need to.

9a game reflection

I don't think we spent enough time defining our game from others. Like what made our game different and unique. Being a Scottish guy really wasn't enough. Also we didn't exactly go over how the villainess would interact with the hero in each of their own storylines.

I would say the mechanics are probably the easiest to discuss because everyone has played some sort of game. If you notice that there is a character in an environment and it is a side view,... it is most likely going to be a side scroller, and the controls will most likely be the arrow keys or aswd to move. Possibly space bar to jump, or up. And maybe even an attack button. If someone sees a racing game, they assume there will be an acceleration key, brake, reverse, again arrows for direction. Most genres of games have a preset of controls that most in the genre will use.

8b heroes and villains

http://mdia203garrett.blogspot.com/2011/05/animation.html

Michael's villain was very dark and mysterious. He used Lighting a lot to capture these feelings. For instance Spike Strip's clothes. His clothes are basically pants and a cloak. The cloak covers his face using Shadows, giving him a mysterious look, since we cannot see his face. He also has a very evil smirk on his face, as well as some creepily slanted eyes to set the mood and make him appear mean and evil.

http://joshuap51290.blogspot.com/2011/05/8b.html

Josh's hero and villainess used movement a lot in their animation to show how the characters act. The villainess moves across the city overlapping it while setting fire to it as well. The the hero comes in and puts the fire out again overlapping the city, but also moving parallel with the villainess. When the two fight there is weight illustrated by the fire bullet things being squished by the ice stuff.

http://angsalerno.blogspot.com/2011/05/herovillain-animations.html

Angela's heroine and villain used color to point out who was good and evil. The ballerina in bright pink and blue is clearly realized to be the heroine. And the guy in a red cape and black colors is clearly the bad guy.

8a superpowers

http://www.thisamericanlife.org/radio-archives/episode/178/superpowers
^^ This isthe “First Act” of the This American Life.
   
<<<This, is Sylar, from the TV series Heroes. In his particular world, there are many people that also carry superpowers. His specific superpower is that he can steal people's powers, but only by killing them. Specifically slicing open their skull and examining their brain, in which he then gains that person's ability. He can do this over and over again and have a large array of powers.
         If I had this particular power, I would use it to gain more powers and try to have as many as possible. This obviously would not be possible without other people like me with powers. But I would not try and help anyone, unless I really felt it necessary, or it was someone I cared about.
      Sylar is a psychopathic serial killer. His power is awesome, but it is at the price of human life, and he never really seems to be impacted by taking a life. Which is disturbing, so for that he doesn't necessarily appeal to me.

Thursday, May 19, 2011

7 video comparison


here is my group's video.
http://angsalerno.blogspot.com/2011/05/silent-movie.html  here is another groups'.

Both their video and our video uses lines and movement together. In ours, the sidewalks are the lines that illustrate where the character will be moving. In theirs it works in the same way with the car; the road shows where the car will go. Also in ours, there is a lot of linear movement across the screen as the character runs across campus. The videos are also comparable because of the use of music to drive the story forward. However their video uses it in a way that casually keeps the video going, since there is no voice over. Ours uses the music to drive the story forward in a way that illustrates the characters emotions. Both videos are also contrasting in that way, that one is silent and one is not. Our video is silent for most of the time, however. They are also contrasting in that ours has color and theirs does not. Both videos also make use of tension and release because the story builds and tension is created between two characters and at the end of both videos, the tension is released as both female characters exit scene after announcing something surprising that changes the mood.